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| Function | scr_call |
| Include file | GRX.H |
| Prototype | int scr_call( int ax , int bx , int cx , int dx ) |
| Remarks | Load the 4 registers and do a video interrupt. The return value is what int 10h returns in ax. |
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| Function | ega_plot_pt |
| Include file | GRX.H |
| Prototype | void ega_plot_pt( void ) |
| Remarks | Internal ega_plot_pt() routine. This is the lowest level code, tell the EGA controller to plot a pixel. This routine was modified from BYTE (10/85) code |
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| Function | chk_dash_state |
| Include file | GRX.H |
| Prototype | void chk_dash_state( void ) |
| Remarks | a Q & D to skip every other dot nope use a skip_cnt nope now use an hardware bit rotate |
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| Function | _pnt |
| Include file | GRX.H |
| Prototype | void _pnt( void ) |
| Remarks | Internal _pnt() routine. Just plot a pixel. Everybody uses this routine to draw. |
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| Function | _inline |
| Include file | GRX.H |
| Prototype | void _inline( void ) |
| Remarks | Internal line function, everybody comes here to draw the line |
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| Function | point |
| Include file | GRX.H |
| Prototype | void point( int x , int y ) |
| Remarks | Plot a point at xy. |
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| Function | line |
| Include file | GRX.H |
| Prototype | void line( int src_x , int src_y , int dest_x , int dest_y ) |
| Remarks | Draw a line from src_x/src_y to dest_x/dest_y. |
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| Function | lineto |
| Include file | GRX.H |
| Prototype | void lineto( int dest_x , int dest_y ) |
| Remarks | Draw a line from current position to dest_x/dest_y. |
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